Figure Blockout Generator¶
Figure Blockout Generator (FBG) is a Blender add-on for building proportioned human blockout figures.
It lets you generate a figure, shape its proportions, pose it through dedicated FBG properties in the panel rather than a traditional viewport rig, and animate it directly in Blender. When you are ready, you can bake the result into standard Blender data for further work.
Documentation¶
| Section | What it covers |
|---|---|
| Installation | Requirements and setup |
| Getting Started | First blockout, the FBG panel, and what gets created in your scene |
| How FBG Works | Active and finalized blockouts, the controller object, rebuild behavior, pose updates, and mesh deformation |
| Proportions | The Cranial Unit system, presets, gender, proportion types, Structure and Volume controls |
| Display | Geometry modes, visibility, landmarks, and the info overlay |
| Pose | Property-driven pose workflow, pose section layout, global and per-region controls |
| Pose Combos | Combo structure, property ownership, stack evaluation, blending, and presets |
| Animation | Animation playback, animatable channels, performance, and runtime limitations |
| Baking | Bake to Rig, Bake for Render, output data, and rebake behavior |